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CURI vs SNAL

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CuriosityStream Inc. Class A Common Stock and Snail, Inc. Class A Common Stock

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Daily close · 2026-10-15

Price return

Both stocks start at 0% on the first shared trading day.

CURI77.12%
SNAL-82.13%
Price return: CURI and SNALHistorical recorded observations on the same scale. Missing metrics leave gaps.-118%8%133%258%384%202220232024202520262026

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Split-adjusted closing prices. Dividends are excluded.Year ranges begin January 1 of the end year minus the selected years.
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CONTEXT ATTACHEDCURI + SNALPrices, financials and SEC filing evidence

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Similarity
27.1%
2 shared / 7 total tags

How similar are their businesses?

The score compares business activities in annual filings released in 2025. Core activities receive four times the weight of material activities. Industries that fewer companies share carry more weight.

Entertainment And MediaStreaming
How we measure overlap ↗
The businesses behind the score

Industry overlap

Filing-derived business activity overlapCounts of retained positive business classifications. Circle sizes do not encode the counts or the weighted similarity score.CURI only1Shared2SNAL only4

CURI only · 1

Shared activities · 2

SNAL only · 4

Positive activities from the two selected annual filings. Expand each group to view all its activities, or use the complete table below. These are classification sets, not revenue shares. The weighted similarity score also accounts for exposure and how common each activity is.
Show business activity table · 7 rows, 3 columns

Core activities receive full weight; material activities receive one quarter. Select a tag to read the filing evidence.

Business activityCURISNAL
CoreCore
CoreMaterial
MaterialNot tagged
Not taggedMaterial
Not taggedCore
Not taggedCore
Not taggedMaterial

Entertainment And Media

CURI Core

Annual filing released 2025-03-25 · GPT 6 Luna

BUSINESS OVERVIEW Founded by John Hendricks, former Chairman of Discovery Communications and founder of the Discovery Channel, CuriosityStream is a media and entertainment company that offers premium video and audio programming across the principal categories of factual entertainment, including science, history, society, nature, lifestyle and technology.
Our mission is to provide premium factual entertainment that informs, enchants and inspires. We seek to meet demand for high-quality factual entertainment via subscription video on-demand (“SVOD”) platforms, content licensing, bundled content licenses for SVOD and linear offerings, talks and courses and partner bulk sales. The main sources of our revenue are: 1.Subscription and license fees earned from our Direct-to-Consumer business and Partner Direct subscribers ("Direct Business"), 2.License fees from content licensing arrangements ("Content Licensing"), 3.Bundled license fees from distribution affiliates (“Bundled Distribution”), and 4.Other revenue, including advertising and sponsorships ("Other"). We operate our business as a single operating segment that provides premium content through multiple channels, including the use of various applications, partnerships and affiliate relati
Read the annual filing ↗

SNAL Core

Annual filing released 2025-03-26 · GPT 6 Luna

Our mission is to provide high-quality entertainment experiences to audiences around the world. We are a leading, global independent developer and publisher of interactive digital entertainment for consumers around the world. We have built a premier portfolio of premium games designed for use on a variety of platforms, including consoles, PCs, and mobile devices. ARK: Survival Evolved has been a top-25 selling game on the Steam platform by gross revenue each year we released ARK downloadable content (“DLC”). Our expertise in technology, in-game ecosystems and monetization of online multiplayer games has enabled us to assemble a broad portfolio of intellectual property across multiple media formats and technology platforms.
A few notable titles include Honeycomb: The World Beyond – A sci-fi survival adventure where players assume the role of a bioengineer navigating the mysterious planet Sota7, Echoes of Elysium – an airship survival RPG set in a breathtaking procedural world of mystery and discovery, and Robots at Midnight – a retro-futuristic action-RPG aiming to captivate players with its dynamic gameplay and immersive storytelling. New product segment: To bring more entertainment to our users, we have soft launched a short film mobile application on iOS and Android platforms. The short film mobile application, SaltyTV, brings exclusive, original stories from heart-racing thrillers to jaw-dropping romances to our viewers. We have released thirty-one short film dramas to date and expect a consistent roll out of new short film dramas throughout 2025 and beyond. Market Opportunity
Read the annual filing ↗

Streaming

CURI Core

Annual filing released 2025-03-25 · GPT 6 Luna

(the "Company" or "CuriosityStream") is providing customers with access to high quality factual content via a direct subscription video on-demand (SVOD) platform accessible by internet connected devices, or indirectly via distribution partners who deliver CuriosityStream content via the distributor’s platform or system. The Company's online library available for streaming spans the entire category of factual entertainment including science, history, society, nature, lifestyle, and technology.
The Company's SVOD platform offers more than 15,000 accessible on-demand and ad-free productions and includes shows and series from leading non-fiction producers. The Company’s content assets are available for consuming directly through its owned and operated website (“O&O Consumer Service”), mobile applications developed for iOS and Android operating systems (“App Services”), and via the platforms and systems of third-party partners in exchange for license fees. The Company offers subscribers a monthly or annual subscription. The price for a subscription varies depending on the location of the subscriber, the content included (e.g., Direct Service or Smart Bundle service) and the length of the subscription (e.g., monthly or annual) selected by the customer.
Read the annual filing ↗

SNAL Material

Annual filing released 2025-03-26 · GPT 6 Luna

A few notable titles include Honeycomb: The World Beyond – A sci-fi survival adventure where players assume the role of a bioengineer navigating the mysterious planet Sota7, Echoes of Elysium – an airship survival RPG set in a breathtaking procedural world of mystery and discovery, and Robots at Midnight – a retro-futuristic action-RPG aiming to captivate players with its dynamic gameplay and immersive storytelling. New product segment: To bring more entertainment to our users, we have soft launched a short film mobile application on iOS and Android platforms. The short film mobile application, SaltyTV, brings exclusive, original stories from heart-racing thrillers to jaw-dropping romances to our viewers. We have released thirty-one short film dramas to date and expect a consistent roll out of new short film dramas throughout 2025 and beyond. Market Opportunity
To bring more entertainment to our users, we have soft launched a short film mobile application on iOS and Android platforms. The short film mobile application, SaltyTV, brings exclusive, original stories from heart-racing thrillers to jaw-dropping romances to our viewers. We have released thirty-nine short film dramas to date and expect a consistent roll out of new short film dramas throughout 2025 and beyond. 46 Components of Results of Operations Revenues
Read the annual filing ↗

Education

CURI Material

Annual filing released 2025-03-25 · GPT 6 Luna

Every video title on our SVOD platform is available on-demand and, other than historical footage or classic documentaries, in high definition or 4K quality. Through our acquisition of One Day University in 2021, we acquired more than 500 lectures from some of the most popular and acclaimed college and university professors in the U.S. on topics ranging from American history to Broadway shows. In addition, through our acquisition of Learn25, we acquired approximately 5,000 episodes of audio content and about 1,250 video episodes, packaged as courses on factual topics ranging from religion to biographies to psychology. These acquisitions enabled us to expand our offering of factual content into audio and educational courses, as well as package our products in special bundles for consumers and business customers.
In January 2024, we rebranded our service that offers these audio and video courses and talks "Curiosity University." In 2021, the Company invested in Watch Nebula LLC ("Nebula"), an SVOD streaming service owned by Standard Broadcast LLC and its affiliated YouTube creators. Also in 2021, the Company partnered with Spiegel TV to accelerate international expansion of CuriosityStream services, taking a one-third stake in the German venture owned by a German media company, Spiegel TV GmbH, and a German documentary producer, Autentic GmbH. The joint venture, Spiegel TV Geschichte und Wissen GmbH & Co. KG (the “Spiegel Venture”), operates two documentary channels (including one branded as "Curiosity Channel") and a FAST channel, as well as revenue sharing with respect to a localized CuriosityStream SVOD service in German-speaking Europe. 3
Read the annual filing ↗

SNAL Not tagged

Annual filing released 2025-03-26 · GPT 6 Luna

This activity has no positive tag in the selected filing snapshot.

Read the annual filing ↗

Advertising

CURI Not tagged

Annual filing released 2025-03-25 · GPT 6 Luna

This activity has no positive tag in the selected filing snapshot.

Read the annual filing ↗

SNAL Material

Annual filing released 2025-03-26 · GPT 6 Luna

Continue to expand NOIZ, our micro-influencer marketing business, and use the platform to bolster our marketing initiatives and eCommerce revenue: We are focused on reaching more players whenever and wherever they want to play. We believe that we can add value to our network by utilizing content creators and micro-influencers to connect to a world of play by offering an interactive platform for players to engage in. We created our proprietary, full-service marketing platform, NOIZ, where we have direct relationships with influencers and save on third-party costs. NOIZ helps aspiring game streamers and game companies reach a wider audience, diversify marketing spend and income streams, and build their own brands easily and professionally at a large scale. Influencers can join the platform and play for free over a three day period.
NOIZ provides speed and payment to influencers, in addition to speed in the execution of marketing campaigns since no large scale agencies are involved. NOIZ benefits all of our marketing and promotional initiatives and serves as a source of eCommerce revenue. NOIZ is designed so that clients can choose to work on campaigns on their own or directly with our creative campaign managers in an end-to-end managed campaign process, with 24/7 support, by paying a fee. The management team at NOIZ is comprised of eSports and gaming industry veterans and has worked with clients such as Square Enix, Sega, Stunlock Studios, Facebook, Sansar, TikTok, Bose, Softgiving, and Omaze. NOIZ directly contributes to our video game growth because each influencer’s stream of our games to their followers is a sales opportunity.
Read the annual filing ↗

Gaming

CURI Not tagged

Annual filing released 2025-03-25 · GPT 6 Luna

This activity has no positive tag in the selected filing snapshot.

Read the annual filing ↗

SNAL Core

Annual filing released 2025-03-26 · GPT 6 Luna

Our mission is to provide high-quality entertainment experiences to audiences around the world. We are a leading, global independent developer and publisher of interactive digital entertainment for consumers around the world. We have built a premier portfolio of premium games designed for use on a variety of platforms, including consoles, PCs, and mobile devices. ARK: Survival Evolved has been a top-25 selling game on the Steam platform by gross revenue each year we released ARK downloadable content (“DLC”). Our expertise in technology, in-game ecosystems and monetization of online multiplayer games has enabled us to assemble a broad portfolio of intellectual property across multiple media formats and technology platforms.
Our flagship franchise from which we generate the substantial majority of our revenues, ARK, is a leader within the sandbox survival genre with 94.8 million console and PC installs through December 31, 2024 and repeated releases within the top-25 selling games on the Steam platform. See below for discussion of key performance metrics and non-GAAP measures. During the fiscal year ended December 31, 2024, ARK: Survival Evolved and ARK: Survival Ascended combined for an average total of 213,000 daily active users (“DAUs”) on the Steam and Epic platforms, as compared to 416,479 in the fiscal year ended December 31, 2023. We define “daily active users” as the number of unique users who play any given game on any given day. For the years ended December 31, 2024 and 2023, we generated 85.1% and 87.8%, respectively, of our revenues from the ARK franchise.
Read the annual filing ↗

Software

CURI Not tagged

Annual filing released 2025-03-25 · GPT 6 Luna

This activity has no positive tag in the selected filing snapshot.

Read the annual filing ↗

SNAL Core

Annual filing released 2025-03-26 · GPT 6 Luna

Snail, Inc. was incorporated under the laws of Delaware in January 2022. The terms “Snail, Inc,” “Snail Games,” “our” and the “Company” are used to refer collectively to Snail, Inc. and its subsidiaries. The Company’s fiscal year end is December 31. The Company was formed for the purpose of completing an initial public offering (“IPO”) and related transactions to carry on the business of Snail Games USA Inc. and its subsidiaries. Snail Games USA Inc. was founded in 2009 as a wholly owned subsidiary of Suzhou Snail Digital Technology Co., Ltd. (“Suzhou Snail”) located in Suzhou, China and is the operating entity that continues post IPO. Snail Games USA Inc. is devoted to researching, developing, marketing, publishing, and distributing games, content and support that can be played on a variety of platforms including game consoles, PCs, mobile phones and tablets.
The Company’s revenue is generated from the publishing of software games sold digitally and through physical discs (e.g., packaged goods), the publishing of separate downloadable content that are new feature releases to existing digital full-game downloads that are sold digitally, and in-app purchases of virtual goods used by players of its free-to-play mobile games. When control of the promised products and services is transferred to the end users, the Company recognizes revenue in the amount that reflects the consideration it expects to receive in exchange for these products and services. Revenue from delivery of products is recognized at a point in time when the end consumers purchase the games, and the control of the license is transferred to them.
Read the annual filing ↗

Technology

CURI Not tagged

Annual filing released 2025-03-25 · GPT 6 Luna

This activity has no positive tag in the selected filing snapshot.

Read the annual filing ↗

SNAL Material

Annual filing released 2025-03-26 · GPT 6 Luna

Snail, Inc. was incorporated under the laws of Delaware in January 2022. The terms “Snail, Inc,” “Snail Games,” “our” and the “Company” are used to refer collectively to Snail, Inc. and its subsidiaries. The Company’s fiscal year end is December 31. The Company was formed for the purpose of completing an initial public offering (“IPO”) and related transactions to carry on the business of Snail Games USA Inc. and its subsidiaries. Snail Games USA Inc. was founded in 2009 as a wholly owned subsidiary of Suzhou Snail Digital Technology Co., Ltd. (“Suzhou Snail”) located in Suzhou, China and is the operating entity that continues post IPO. Snail Games USA Inc. is devoted to researching, developing, marketing, publishing, and distributing games, content and support that can be played on a variety of platforms including game consoles, PCs, mobile phones and tablets.
The Company’s revenue is generated from the publishing of software games sold digitally and through physical discs (e.g., packaged goods), the publishing of separate downloadable content that are new feature releases to existing digital full-game downloads that are sold digitally, and in-app purchases of virtual goods used by players of its free-to-play mobile games. When control of the promised products and services is transferred to the end users, the Company recognizes revenue in the amount that reflects the consideration it expects to receive in exchange for these products and services. Revenue from delivery of products is recognized at a point in time when the end consumers purchase the games, and the control of the license is transferred to them.
Read the annual filing ↗
What each company does

Compare the businesses

CuriosityStream Inc. Class A Common Stock

CURI · XNAS

CuriosityStream Inc., a media and entertainment company, provides factual content through multiple channels. The company provides video and audio programming services in various categories of factual entertainment, including science, history, society, nature, lifestyle, and technology through direct subscription video on-demand (SVoD) platforms accessible by internet connected devices, or indirectly through distribution partners who deliver CuriosityStream content via distributor's platform or system, as well as through bundled content licenses for SVoD and linear offerings, talks and courses, and partner bulk sales. It offers streaming content through a host of screen and devices, including televisions, set-top boxes, computers, streaming media players, game consoles, and mobile devices. The company is based in Silver Spring, Maryland.

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Snail, Inc. Class A Common Stock

SNAL · XNAS

Snail, Inc., together with its subsidiaries, researches, develops, markets, publishes, and distributes interactive digital entertainment worldwide. It offers games used on platforms, such as game consoles, personal computers, mobile phones, and tablets. The company was founded in 2009 and is headquartered in Culver City, California. Snail, Inc. is a subsidiary of Olive Wood Global Development Limited.

Open SNAL dashboard ↗
Financial data

Fundamentals side by side

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Show fundamentals table · 11 rows, 3 columns
MetricCURISNAL
ExchangeXNASXNAS
SectorCommunication ServicesCommunication Services
IndustryBroadcastingElectronic Gaming & Multimedia
Market observation2026-10-152026-10-15
Closing price (USD)$2.71$2.01
Market cap (USD)$160.81MUnavailable
P/E (TTM)6700.25×Unavailable
Latest annual period2025-12-312025-12-31
Revenue (annual, USD)$71.66M$81.23M
Net income (annual, USD)$-6.43M$-27.24M
Gross margin (annual)Unavailable27.62%

USD values from stored observations. Fiscal period endings and availability dates may differ.

CURI period ended 2025-12-31 · available 2026-03-12 · SEC filing ↗SNAL period ended 2025-12-31 · available 2026-03-19 · SEC filing ↗

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Browse all CURI comparisons ↗ · Browse all SNAL comparisons ↗

Behind the comparison

Sources and methodology

Price return uses split-adjusted daily closes and excludes dividends. Both stocks start on the first shared trading day within the selected window. Unavailable metrics leave gaps.

Financials use SEC canonical statements available by the displayed cutoff, retaining each company's fiscal period end. Annual and quarterly amounts are shown separately. P/E is unavailable when earnings do not support a positive ratio.

Business overlap uses industry tags from annual filings released in 2025. Each core activity receives full weight; each material activity receives one quarter of that weight. Rarer industries carry more weight. We sum the smaller exposure for each shared activity and divide it by the sum of the larger exposure for every activity in either company. This measures business overlap, rather than price correlation or expected returns.

Search eligibility requires distinct issuers, a shared core category and at least 20% weighted overlap, supported by industry or sector evidence and specific business activities. Broad classifications require stronger overlap within the same sector. Comparisons also need at least 252 shared price observations within two years, recent trading and a common sourced revenue or net-income trend. Missing P/E or gross margin alone does not exclude a comparison. The eligibility snapshot refreshes daily. Related comparisons use a separate, stricter peer rule; their ten-peer discovery limit does not limit search eligibility. Other stock pairs remain available in the comparison tool.

Statements available through 2026-10-16. Industry snapshot: 2025-12-31 · 5,721 classified issuers.

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